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	<title>wowaddicts.net &#187; Hunter</title>
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	<description>Ramblings of a wow addict</description>
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		<title>Hunters hit with the nerf bat</title>
		<link>http://wowaddicts.net/2008/12/10/hunters-hit-with-the-nerf-bat/</link>
		<comments>http://wowaddicts.net/2008/12/10/hunters-hit-with-the-nerf-bat/#comments</comments>
		<pubDate>Tue, 09 Dec 2008 23:34:16 +0000</pubDate>
		<dc:creator>Acaila</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Ghostcrawler]]></category>
		<category><![CDATA[Hunter]]></category>

		<guid isPermaLink="false">http://wowaddicts.net/?p=75</guid>
		<description><![CDATA[Blizzard poster Ghostcrawler has made a rather detailed post on the official forums today listing upcoming changes to the Hunter class. Hunters of all specs, and particularly Beastmaster, are doing too much damage in PvE. We tested this a lot internally in beta and knew hunters were high but we hoped other classes would be [...]]]></description>
			<content:encoded><![CDATA[<p>Blizzard poster Ghostcrawler has made a rather detailed <a href="http://forums.worldofwarcraft.com/thread.html?topicId=13275172587&amp;sid=1">post </a>on the official forums today listing upcoming changes to the Hunter class.</p>
<blockquote><p><span class="blue">Hunters of all specs, and particularly Beastmaster, are doing too much damage in PvE. </span></p></blockquote>
<blockquote><p><span class="blue">We tested this a lot internally in beta and knew hunters were high but we hoped other classes would be able to catch up in a way they have as yet been unable to do.</span></p></blockquote>
<p>He then goes on to list some of the proposed changes to the class:</p>
<blockquote><p><span class="blue">1) Steady Shot – now only gains 10% of attack power as damage (down from 20%).<br />
2) Volley – reduced the damage by about 30% for all ranks. Note that AE damage from many classes is very high right now and we are looking at all of them. Volley in particular had reached the point where some hunters were using it to the exclusion of most other attacks.<br />
3) Readiness – no longer affects the cooldown of Bestial Wrath.<br />
4) Deterrence – has been completely overhauled. It now allows you to deflect 100% of incoming melee or spell damage for 5 seconds, but prevents you from attacking while active. You still must be facing the attacker to deflect the damage (this is a limitation we are trying and might end up removing). 60 sec cooldown.<br />
5) Kill Shot – cooldown reduced to 15 sec (from 35 sec).<br />
6) Kindred Spirits – now only grants 3/6/9/12/15% pet damage.<br />
7) Serpent’s Swiftness – now only grants 2/4/6/8/10% bonus attack speed to pet. (<strong>EDIT:</strong> Still grants the current bonus to the hunter.)<br />
8) All hunter pet abilities with a cooldown longer than 30 sec have been moved off the global cooldown.<br />
9) Growl— threat generation increased by 20% (same for Voidwalker Torment).<br />
10) Call of the Wild – now benefits only the hunter and his or her pet.<br />
11) Rake and Scorpid Poison –  slightly nerfed to bring them into line with other pet abilities.<br />
12) Spirit Strike – reduced the period on the dot so it will work better with Longevity.<br />
Improved Tracking – now benefits damage to all included creature types as long as you are tracking one of them. You don’t have to swap around what you are tracking as much.<br />
13) Aspect of the Wild – now raid-wide. </span></p></blockquote>
<p>More details and 37 pages of QQ <a href="http://forums.worldofwarcraft.com/thread.html?topicId=13275172587&#038;sid=1">here</a>.</p>
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		<title>Hunter Pet tanks HEROIC Magisters Terrace(Mgt)</title>
		<link>http://wowaddicts.net/2008/09/23/hunter-pet-tanks-heroic-magisters-terracemgt/</link>
		<comments>http://wowaddicts.net/2008/09/23/hunter-pet-tanks-heroic-magisters-terracemgt/#comments</comments>
		<pubDate>Tue, 23 Sep 2008 01:56:19 +0000</pubDate>
		<dc:creator>Acaila</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Heroic]]></category>
		<category><![CDATA[Hunter]]></category>
		<category><![CDATA[Magisters Terrace]]></category>

		<guid isPermaLink="false">http://wowaddicts.net/?p=32</guid>
		<description><![CDATA[Level 70 hunter Juanishi from the Tanaris realm is reporting that a party consisting of himself, mage, ret pally, resto shaman and rogue completed Mgt using his level 70 scorpid as a tank on the PTR. No wipes until Kael&#8230; then we wiped (not due to pet but due to me pulling aggro off him [...]]]></description>
			<content:encoded><![CDATA[<p>Level 70 hunter Juanishi from the Tanaris realm is <a href="http://forums.worldofwarcraft.com/thread.html?topicId=10043321729&#038;pageNo=1&#038;sid=1#0">reporting</a> that a party consisting of himself, mage, ret pally, resto shaman and rogue completed Mgt using his level 70 scorpid as a tank on the PTR.</p>
<blockquote><p>No wipes until Kael&#8230; then we wiped (not due to pet but due to me pulling aggro off him like a moron&#8230; i died and so did my pet :)</p>
<p>Had one fight where pet died.. i rezzed him and then he regained aggro and we finished the fight with no deaths. Instant (and unlimited) tank rez when using a pet :) </p></blockquote>
<p>This was possible due to the changes to the beast mastery tree for hunters and as Juanishi points out:</p>
<blockquote><p>I can only imagine how much better pets will be as tanks at level 80 with the bonus points. </p></blockquote>
<p>Interesting times (and party make ups) ahead!</p>
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