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	<title>wowaddicts.net &#187; Ghostcrawler</title>
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		<title>Hunters hit with the nerf bat</title>
		<link>http://wowaddicts.net/2008/12/10/hunters-hit-with-the-nerf-bat/</link>
		<comments>http://wowaddicts.net/2008/12/10/hunters-hit-with-the-nerf-bat/#comments</comments>
		<pubDate>Tue, 09 Dec 2008 23:34:16 +0000</pubDate>
		<dc:creator>Acaila</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Ghostcrawler]]></category>
		<category><![CDATA[Hunter]]></category>

		<guid isPermaLink="false">http://wowaddicts.net/?p=75</guid>
		<description><![CDATA[Blizzard poster Ghostcrawler has made a rather detailed post on the official forums today listing upcoming changes to the Hunter class. Hunters of all specs, and particularly Beastmaster, are doing too much damage in PvE. We tested this a lot internally in beta and knew hunters were high but we hoped other classes would be [...]]]></description>
			<content:encoded><![CDATA[<p>Blizzard poster Ghostcrawler has made a rather detailed <a href="http://forums.worldofwarcraft.com/thread.html?topicId=13275172587&amp;sid=1">post </a>on the official forums today listing upcoming changes to the Hunter class.</p>
<blockquote><p><span class="blue">Hunters of all specs, and particularly Beastmaster, are doing too much damage in PvE. </span></p></blockquote>
<blockquote><p><span class="blue">We tested this a lot internally in beta and knew hunters were high but we hoped other classes would be able to catch up in a way they have as yet been unable to do.</span></p></blockquote>
<p>He then goes on to list some of the proposed changes to the class:</p>
<blockquote><p><span class="blue">1) Steady Shot – now only gains 10% of attack power as damage (down from 20%).<br />
2) Volley – reduced the damage by about 30% for all ranks. Note that AE damage from many classes is very high right now and we are looking at all of them. Volley in particular had reached the point where some hunters were using it to the exclusion of most other attacks.<br />
3) Readiness – no longer affects the cooldown of Bestial Wrath.<br />
4) Deterrence – has been completely overhauled. It now allows you to deflect 100% of incoming melee or spell damage for 5 seconds, but prevents you from attacking while active. You still must be facing the attacker to deflect the damage (this is a limitation we are trying and might end up removing). 60 sec cooldown.<br />
5) Kill Shot – cooldown reduced to 15 sec (from 35 sec).<br />
6) Kindred Spirits – now only grants 3/6/9/12/15% pet damage.<br />
7) Serpent’s Swiftness – now only grants 2/4/6/8/10% bonus attack speed to pet. (<strong>EDIT:</strong> Still grants the current bonus to the hunter.)<br />
8) All hunter pet abilities with a cooldown longer than 30 sec have been moved off the global cooldown.<br />
9) Growl— threat generation increased by 20% (same for Voidwalker Torment).<br />
10) Call of the Wild – now benefits only the hunter and his or her pet.<br />
11) Rake and Scorpid Poison –  slightly nerfed to bring them into line with other pet abilities.<br />
12) Spirit Strike – reduced the period on the dot so it will work better with Longevity.<br />
Improved Tracking – now benefits damage to all included creature types as long as you are tracking one of them. You don’t have to swap around what you are tracking as much.<br />
13) Aspect of the Wild – now raid-wide. </span></p></blockquote>
<p>More details and 37 pages of QQ <a href="http://forums.worldofwarcraft.com/thread.html?topicId=13275172587&#038;sid=1">here</a>.</p>
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		<title>Mini Death Knight tanking Q&amp;A with Ghostcrawler</title>
		<link>http://wowaddicts.net/2008/09/24/mini-death-knight-tanking-qa-with-ghostcrawler/</link>
		<comments>http://wowaddicts.net/2008/09/24/mini-death-knight-tanking-qa-with-ghostcrawler/#comments</comments>
		<pubDate>Wed, 24 Sep 2008 02:02:57 +0000</pubDate>
		<dc:creator>Acaila</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Death Knight]]></category>
		<category><![CDATA[Ghostcrawler]]></category>
		<category><![CDATA[tanking]]></category>

		<guid isPermaLink="false">http://wowaddicts.net/?p=38</guid>
		<description><![CDATA[Blizzard poster Ghostcrawler has made an interesting post regarding some common questions/concerns about DK tanking. Highlights include: Q: Is there any plans to give us spam able Aggro-generation skills back? A: Abilities that add too much straight threat don&#8217;t scale well. Paladins would have been far and away the best tanks for threat in Sunwell [...]]]></description>
			<content:encoded><![CDATA[<p>Blizzard poster Ghostcrawler has made an interesting post regarding some common questions/concerns about DK tanking.</p>
<p>Highlights include:</p>
<blockquote><p>Q:  Is there any plans to give us spam able Aggro-generation skills back? </p>
<p>A: Abilities that add too much straight threat don&#8217;t scale well. Paladins would have been far and away the best tanks for threat in Sunwell if more gear had been available to them. Part of the reason is because their threat scales so well with their dps. We&#8217;d like to get away more from +threat abilities for all classes if we can.</p>
<p>Q:  Are we supposed to be hitting the Armor Cap? Or an Avoidance cap? Because right now i do not see that happening either way and leaving us kind of… lacking mitigation.</p>
<p>A: No class should be close to either in Lich King. That was actually a problem in Burning Crusade &#8212; witness bears being unable to improve their tanking gear because of the armor cap and the introduction of &#8220;Sunwell Radiance&#8221; to work around excessively high avoidance values. We think it&#8217;s fine for tanks to reach the uncrittable mark, and being uncrushable is no longer an issue. Beyond that, we want you to always have a reason to improve your gear&#8230; and always be a little scared of those bosses. </p>
</blockquote>
<p>You can read the entire post <a href="http://forums.worldofwarcraft.com/thread.html?topicId=9336868666&#038;pageNo=1&#038;sid=2000#1">here.</a></p>
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