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	<title>wowaddicts.net &#187; raids</title>
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	<link>http://wowaddicts.net</link>
	<description>Ramblings of a wow addict</description>
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		<title>&#8220;Don&#8217;t stand in the fire&#8221; &#8211; Killing raid members since 2004</title>
		<link>http://wowaddicts.net/2009/06/03/dont-stand-in-the-fire-killing-raid-members-since-2004/</link>
		<comments>http://wowaddicts.net/2009/06/03/dont-stand-in-the-fire-killing-raid-members-since-2004/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 01:25:15 +0000</pubDate>
		<dc:creator>Acaila</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[raids]]></category>

		<guid isPermaLink="false">http://wowaddicts.net/?p=98</guid>
		<description><![CDATA[Watching the Alagon fight videos this week I was some what disheartened to see that after 5 years "Don't stand in the fire"(DSITF) is still a core boss mechanic.
Just how prevalent is it and where did it begin though?]]></description>
			<content:encoded><![CDATA[<div class="asset-content entry-content">
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<p>Watching the Alagon fight videos this week I was some what disheartened to see that after 5 years &#8220;Don&#8217;t stand in the fire&#8221;(DSITF) is still a core boss mechanic.<br />
Just how prevalent is it and where did it begin though?</p>
<p>To being let me be clear in what I mean by <span class="caps">DSITF.</span> I&#8217;m referring to any boss encounter ability that causes damage to the player if they fail to move out of its area within a short period of time.</p>
<p><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img class="mt-image-right" style="margin: 0pt 0pt 20px 20px; float: right;" src="http://blog.whitehandguild.com/acaila/52860.jpg" alt="52860.jpg" width="150" height="133" /></span></p>
<p>Ignoring the early leveling 5 mans where boss fights were trivial the 1st time players encounter this is in Upper Blackrock spire.  <a href="http://www.wowhead.com/?npc=10363#abilities">General Drakkisath</a>, the final boss in the zone has a <a href="http://www.wowhead.com/?spell=16419">Flame Strike</a> ability similar to that of a mage.</p>
<p>This encounter was introduced to the game over 4 years ago! Even with the change to vehicles and &#8220;hard mode&#8221; encounters this basic game mechanic is <a href="http://www.wowhead.com/?spell=62311">still being used today</a>.</p>
<p>Whilst initial versions of this mechanic simply involved the player taking a bit of extra damage, Blizzard have now changed it so that (in some fights) it is basically &#8220;you have 2 seconds to move or die&#8221;.<br />
Although they do try and mix it up a little bit. In the <a href="http://www.wowhead.com/?npc=33186">Razorscale</a> encounter they try and trick players with this effect. Not only does he have the classic version of this but he also has a similar ability which looks like <span class="caps">DSITF </span>but just does damage to the player (No on going effect). The result is players either move when they don&#8217;t have to, or get so used to being &#8220;hit&#8221; by the effect that when a real <span class="caps">DSITF </span>hits them they dont move.  Sneaky!</p>
<p>So come on blizzard, how about some new mechanics? What about making healers have to &#8220;heal&#8221; the boss to do damage. &#8220;My rolling lifebloom did 600dps!&#8221; or making dps classes have to stand in the fire, i.e. if they stay at 100% health for more than a few seconds they explode (See what I did there?)</p></div>
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		<item>
		<title>New Legendary Mace comming in patch 3.1</title>
		<link>http://wowaddicts.net/2009/02/25/new-legendary-mace-comming-in-patch-31/</link>
		<comments>http://wowaddicts.net/2009/02/25/new-legendary-mace-comming-in-patch-31/#comments</comments>
		<pubDate>Wed, 25 Feb 2009 06:14:24 +0000</pubDate>
		<dc:creator>Acaila</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[raids]]></category>
		<category><![CDATA[wowinsider]]></category>

		<guid isPermaLink="false">http://wowaddicts.net/2009/02/25/new-legendary-mace-comming-in-patch-31/</guid>
		<description><![CDATA[Wowinsider is reporting that the &#8220;Fragment of Val&#8217;anyr&#8216; has been found on the PTR.  It appears to be a mace with a class restriction for Paladins, Priests, Shamans and Druids. Given the class limitations it is most likely a healing orientated mace however with universal spell power now shadow priests, boomkins and elemental shamans will [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.wowinsider.com/2009/02/24/legendary-mace-coming-in-patch-3-1/">Wowinsider</a> is reporting that the &#8220;<a href="http://static.mmo-champion.com/mmoc/images/news/2009/february/fragmentsvalanyr.jpg" target="_blank">Fragment of Val&#8217;anyr</a>&#8216; has been found on the PTR.  It appears to be a mace with a class restriction for Paladins, Priests, Shamans and Druids.</p>
<p>Given the class limitations it is most likely a healing orientated mace however with universal spell power now shadow priests, boomkins and elemental shamans will also want a piece of it.</p>
<p>I know my Elemental shaman will :)</p>
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		<title>Upcoming changes to Death Knight tanking</title>
		<link>http://wowaddicts.net/2008/10/01/upcoming-changes-to-death-knight-tanking/</link>
		<comments>http://wowaddicts.net/2008/10/01/upcoming-changes-to-death-knight-tanking/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 02:50:22 +0000</pubDate>
		<dc:creator>Acaila</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[raids]]></category>
		<category><![CDATA[Death Knight]]></category>
		<category><![CDATA[wotlk]]></category>

		<guid isPermaLink="false">http://wowaddicts.net/?p=69</guid>
		<description><![CDATA[Blizzard poster Ghostcrawler has made a detailed post regarding DK tanking. Highlights include: the death knight really suffers when attacks fail to land, especially opening attacks. Having a Plague Strike dodged or parried can throw off an entire rotation, eventually leading to bad Obliterates because both diseases weren&#8217;t up at the same time. Missing attacks [...]]]></description>
			<content:encoded><![CDATA[<p>Blizzard poster Ghostcrawler has made a <a href="http://forums.worldofwarcraft.com/thread.html?topicId=10532598374&#038;sid=2000">detailed post</a> regarding DK tanking. Highlights include:</p>
<blockquote><p>the death knight really suffers when attacks fail to land, especially opening attacks. Having a Plague Strike dodged or parried can throw off an entire rotation, eventually leading to bad Obliterates because both diseases weren&#8217;t up at the same time. Missing attacks is a fact of life for all tanks since it&#8217;s hard to stack +hit and +expertise along with mitigation stats. However, existing tank classes have mechanics to let them &#8220;burn off rage&#8221; (or mana) to make up for those bad strings. The DK plays more like a rogue who can&#8217;t get enough combo points in play. This had a deadly effect on DK threat generation, which just didn&#8217;t compete with that of other tanks. </p></blockquote>
<p>He then goes on to list 5 key changes to DK abilities:</p>
<li> Blade Barrier now procs when your Blood Runes are inactive.</li>
<li>A bug where a naked, untalented death knight only had 2.5% dodge instead of 5% like warriors and paladins has been fixed.</li>
<li>Frost Strike can no longer be blocked, dodged or parried.</li>
<li>Rune Strike can only be used after you dodge or parry an attack. It affects the next swing, so it doesn&#8217;t compete with global cooldowns and can be spammed to some extent.</li>
<li>Bladed Armor went back to attack power and Death and Decay got a decent threat boost to get it closer to the realm of Consecration and the new Thunder Clap. </li>
<p>You can read the full post with some more explanations on the above changes <a href="http://forums.worldofwarcraft.com/thread.html?topicId=10532598374&#038;sid=2000">here.</a></p>
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		<item>
		<title>The Eye of Eternity Loot</title>
		<link>http://wowaddicts.net/2008/09/23/the-eye-of-eternity-loot/</link>
		<comments>http://wowaddicts.net/2008/09/23/the-eye-of-eternity-loot/#comments</comments>
		<pubDate>Tue, 23 Sep 2008 01:44:13 +0000</pubDate>
		<dc:creator>Acaila</dc:creator>
				<category><![CDATA[raids]]></category>
		<category><![CDATA[EEL]]></category>
		<category><![CDATA[mmo-champion]]></category>

		<guid isPermaLink="false">http://wowaddicts.net/?p=26</guid>
		<description><![CDATA[MMO-Champion has a list of the latest Eye of Eternity Loot (EEL). The list is not complete and is still being updated as more items are found, so check back later.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mmo-champion.com/index.php?topic=17417.0">MMO-Champion</a> has a list of the latest Eye of Eternity Loot (EEL). </p>
<p>The list is not complete and is still being updated as more items are found, so check back later.</p>
]]></content:encoded>
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