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Upcoming Death Knight and Mage Changes

Various sites are reporting on a couple of posts from Blizzard poster Ghostcrawler on both the Death Knight and Mage classes.

Ghostcrawler explains the philosophy behind the DK changes as:

* Making tanking still rely on cooldowns, but rely on them a little less.
* Make Blood a more attractive spec, and particularly for tanking.
* Chill out some of the defensive capabilities all DKs have in PvP.
* Avoid having to use Death and Decay as an out-of-combat runic power generator.

You can read the full list of planned changes here.

Blizzard poster Nerimash explains that the Mage changes:

are designed primarily to make Arcane more competitive with Fire / Frostfire builds in PvE. Because they could end up buffing Arcane in PvP, we are prepared to adjust the damage of say Arcane Barrage if needed, but we want to see these in action on the PTR first.

Highlights include:

Evocation – cooldown reduced to 4 min.
• Arcane Flows – now also reduces the cooldown of Evocation by an additional 1 / 2 min.
• Arcane Blast – overhauled. Will now increase the damage of your next Arcane spell by 30%. However using Arcane Blast itself does not consume the charge, but instead increases the mana of your next Arcane Blast, up to a maximum of 3 stacks. You can alternate Blast and Barrage to keep buffing Barrage, or you can build Blast up higher for a heavy mana cost.
• Torment the Weak – now works with Arcane Blast and does bonus damage to targets afflicted by any kind of slowing effect (e.g. Thunder Clap).
• Elemental Precision – renamed Precision and now works on all spells.
• Improved Blizzard – snaring effect reduced to 20/40/50%.

Official Mage post is here.

Official Death Knight post is here.